ZimRathbone wrote:Note that you can't mount HPMs in a turret for anti missile use
I was hoping for something like this. My idea was to mount them on fighters and have them act as a screening force.
Moderators: Steve Walmsley, Moderators
ZimRathbone wrote:Note that you can't mount HPMs in a turret for anti missile use

Steve Walmsley wrote:Does anyone have a problem with changing planetary sensors to a simple aggregate value?



boggo2300 wrote:Poached from another thread... Sensor shadows for system bodies
sorry I loved Star Cruiser for 2300ad, so Submarines in space is a bit of a thing for me


sloanjh wrote:Steve Walmsley wrote:Does anyone have a problem with changing planetary sensors to a simple aggregate value?
Um, that was the way I thought it worked.... Or maybe I was thinking that it was going like strength~sqrt(Nsensors) due to the funky strengths that were coming out for multiple sensors. Linear growth seems much more reasonable than exponential.
John


MoonDragon wrote:I'd like a way to remove civilian ships from the main F3 display. They are starting to get a bit spammy in my current game. Half of my screen is a huge wall of blue text, obscuring actual fleet names that are parked in Solar system.

Balibar wrote:A suggestion for the Wealth Screen. As the layout exists, I cannot figure out what is contributing what. The problem is the calculations seem to be based on a month or a year and many projects will end before the time frame. The first thing I would like is a display of the current wealth and the change from the most recent 5 day cycle. The second thing I would like is the expenditures and income for the current 5 day cycle. These would be especially helpful for battling the budget deficit.

Father Tim wrote:Over on the left hand side, one of the tabs is for fleets, and includes a checkbox for 'show civilians'. I'm away from my computer right now or I'd give you a better description of where to find it.




Paul wrote:I'm not sure if this has been suggested before (I did a search, but I wasn't really sure what to search for).
Correct me if I'm wrong, but I think the current system has a minimum population growth of 2% once you reach 1 billion. Above that amount and it never falls further, no matter how high the population gets - even if you have 500 billion (I know, that would take a ridiculously long time to reach, but still).
How about an overall maximum population on worlds based on their size? Then you could have the population growth decline further past the 1 billion mark based on that size, eventually reaching 0 where the population growth would level out with as many births as there are deaths.
The reason I suggest this is, as it stands, the only need to ever colonize other worlds is to boost your population growth a bit - but once you reach a certain population level the minor boosts in growth you get from having colonies doesn't make that much difference since you're always getting the 2% on your homeworld. It's still useful to have worlds for minerals and bases to maintain your ships, but the entire financial, research, and construction capacity of your empire can be housed on Earth - even if you have billions upon billions of people. By limiting worlds to, say, 400,000 x diameter (or some similar number, whatever is deemed appropriate for gameplay - 400,000 would give earth a 5.1 billion limit) it would make colonizing worlds more important in the long run, since to support your 500 billion people you would need a large empire of worlds instead of just a ridiculously productive Earth. And even before you reached the limit, you would want to move the people off Earth since the growth would be constantly declining as the population got higher.
It could just be divided out and have the growth rate decline linearly until the limit is reached. So for example a 5 billion limit at 1 billion growth would be 2%. Add a billion and you're now about 20% closer to the limit, so growth declines 20% to 1.6%. At 4 billion you would only get 0.4% growth, eventually declining to 0 as you approach the limit. Over the limit would make growth negative, so you couldn't just farm colonists on other worlds and send them to Earth.
Thoughts?

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