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v4.9 Bugs Thread (no longer current)

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Re: Official v4.9 Bugs Thread

Postby Ordans » 07 Feb 2010, 20:36

I keep getting an error when trying to open the F9 menu
Error 7
Out of memory.
What does that means?
The version is 4.91
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Re: Official v4.9 Bugs Thread

Postby Steve Walmsley » 08 Feb 2010, 11:50

Destroyed Star Swarm shouldn't release life pods. Fixed for v5.0

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Re: Official v4.9 Bugs Thread

Postby Steve Walmsley » 08 Feb 2010, 11:51

Ordans wrote:I keep getting an error when trying to open the F9 menu
Error 7
Out of memory.
What does that means?
The version is 4.91

I haven't seen this one before. Have you had any other problems before this one?

Steve
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Re: Official v4.9 Bugs Thread

Postby Ordans » 08 Feb 2010, 12:49

Steve Walmsley wrote:
Ordans wrote:I keep getting an error when trying to open the F9 menu
Error 7
Out of memory.
What does that means?
The version is 4.91

I haven't seen this one before. Have you had any other problems before this one?

Steve

No. Every other scren works fine, I can' load the the F9 menu
But I installed Aurora in other computer and it worked fine
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Re: Official v4.9 Bugs Thread

Postby tanq_tonic » 08 Feb 2010, 14:40

Two items:

First:
building a PDC, and sometimes the building completes w/ the PDC falling into a "data void".....

not listed on the TG menu anywhere, nor is it listed in the Units menu, nor is it listed in the "units" portion of the class design menu, nor is it able to be commanded through the Leaders menu.

Keep getting messages that it is "out of fuel", so when I go to a TG in orbit around the build point, select a unit from that TG, and go the Miscellaneous tab, that tab allows me to fuel the PDC unit.....

Somehow in the build, the info that this is *my* PDC is lost. Thought that just the reference to this being *my* PDC was lost, but looking at the full list of that type of PDC units, there is no other (not even a "neutral", like the civvie freighters listed in the tab)


Second:

put a contract to move research labs from one planet to another. The contract "counter" doesn't seem to be able to handle counting decimal portions of an infrastructure, as my 25k freighters can handle .05 research labs. This ends up with *every* civvie freighter in existence being routed to the source.

The demand counter also does not seem operable.

This also has the end result of *all* the research labs being moved, as an everlasting supply and demand is maintained.

Second, part deux:

moving 3000 infra from one planet to another via civvie. Make another contract to move another large number, and the decrement on both the supply and demand for the second contract seems to fail out from time to time.

----------------

Nothing bad, just pointing out some glitches..... Still remain awesomely pleased with this gem of a game......
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Re: Official v4.9 Bugs Thread

Postby Kishmond » 08 Feb 2010, 20:17

Ordans wrote:I keep getting an error when trying to open the F9 menu
Error 7
Out of memory.
What does that means?
The version is 4.91


How much RAM does that computer have?
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Re: Official v4.9 Bugs Thread

Postby Balibar » 08 Feb 2010, 21:20

Ordans wrote:I keep getting an error when trying to open the F9 menu
Error 7
Out of memory.
What does that means?
The version is 4.91

I got the same error this evening. I had opened the F9 window dozens of times earlier without a problem. I exited the game, restarted and I had no problem with the F9 window in the same system.

It happened immediately after I explored a new Jump Portal and tried to use F9 to see what I had.
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Re: Official v4.9 Bugs Thread

Postby Balibar » 08 Feb 2010, 21:27

Balibar wrote:
Ordans wrote:I keep getting an error when trying to open the F9 menu
Error 7
Out of memory.
What does that means?
The version is 4.91

I got the same error this evening. I had opened the F9 window dozens of times earlier without a problem. I exited the game, restarted and I had no problem with the F9 window in the same system.

It happened immediately after I explored a new Jump Portal and tried to use F9 to see what I had.

I spoke too soon. I usually play with the Economy, Fleet Orders and Event Log Windows open. When I restarted the game, I was able to use F9 without any Windows open. But I was unable to open Economy and Fleet Orders at the same time.

I am running XP with 2 Gig RAM.

I am going to shut down and see if that clears it up.
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Re: Official v4.9 Bugs Thread

Postby Balibar » 08 Feb 2010, 21:38

Balibar wrote:
Balibar wrote:
Ordans wrote:I keep getting an error when trying to open the F9 menu
Error 7
Out of memory.
What does that means?
The version is 4.91

I got the same error this evening. I had opened the F9 window dozens of times earlier without a problem. I exited the game, restarted and I had no problem with the F9 window in the same system.

It happened immediately after I explored a new Jump Portal and tried to use F9 to see what I had.

I spoke too soon. I usually play with the Economy, Fleet Orders and Event Log Windows open. When I restarted the game, I was able to use F9 without any Windows open. But I was unable to open Economy and Fleet Orders at the same time.

I am running XP with 2 Gig RAM.

I am going to shut down and see if that clears it up.

A complete power down and restart solved the problem. Perhaps a memory leak?
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Re: Official v4.9 Bugs Thread

Postby Ordans » 08 Feb 2010, 22:10

Kishmond wrote:How much RAM does that computer have?

2 gigs of ram
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Re: Official v4.9 Bugs Thread

Postby Steve Walmsley » 08 Feb 2010, 23:37

tanq_tonic wrote:put a contract to move research labs from one planet to another. The contract "counter" doesn't seem to be able to handle counting decimal portions of an infrastructure, as my 25k freighters can handle .05 research labs. This ends up with *every* civvie freighter in existence being routed to the source.

The demand counter also does not seem operable.

This also has the end result of *all* the research labs being moved, as an everlasting supply and demand is maintained.

Second, part deux:

moving 3000 infra from one planet to another via civvie. Make another contract to move another large number, and the decrement on both the supply and demand for the second contract seems to fail out from time to time.

I have encountered all of this myself. It is all fixed for v5.0 and civ contracts are working well. I am using them a lot to move things around.

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Re: Official v4.9 Bugs Thread

Postby nichaey » 09 Feb 2010, 06:01

Sorry if this is a repeat, but a quick scan revealed nothing.

When I build a PDC it constantly spams the message that it has run out of fuel.
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Re: Official v4.9 Bugs Thread

Postby Steve Walmsley » 09 Feb 2010, 11:35

Kishmond wrote:I'm now getting

Error in FireAllWeapons
Error 94 was generated by Aurora
Invalid use of Null

It's my first time in combat and I think it's been happening since I clicked 'Open Fire' with no target designated. It happens every single turn. And the first missile is due to hit in 9 hours. In five second increments. This is going to be fun...

Thanks for the DB. The problem was caused by a fire control somehow getting a null target ID. I haven't figured out how it happened yet but the solution is to clear the second fire control on Tirpitz 01.

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Re: Official v4.9 Bugs Thread

Postby Steve Walmsley » 09 Feb 2010, 11:45

Fixed the problem with precursor missile ships trying to fire in a nebula. I thought I had already fixed this but it turns out I hadn't

Before a ship opens fire, a function is called that returns the System Type. 1 for Nebula and 0 for normal. If the ship is a missile ship it will only fire if the system type is not equal to 1. Unfortunately, the function was returning a boolean value, not a long, which meant it returned -1 instead of 1, which the firing check code accepted as normal because it wasn't equal to 1 - aargh!

It shouldn't be a major deal in v4.91 because precursor missile ships aren't created in Nebulas. This problem will only occur if a precursor decides to enter a nebula from its original system. If you do get this problem, let me know and I will explain how to fix it.

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Re: Official v4.9 Bugs Thread

Postby Steve Walmsley » 09 Feb 2010, 11:45

nichaey wrote:Sorry if this is a repeat, but a quick scan revealed nothing.

When I build a PDC it constantly spams the message that it has run out of fuel.

Do you have shields on the PDC?

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